Development Video #6 - Influencing Citizens.

Here's the second video for the month.  Continuing from last video I'm concentrating on citizens.  This video shows how to use perennial-screamers and the new 'smell-so-goods' flower to direct citizens toward flower arrangements you've created. You'll also hear some very early sound implementation work we've done.

The level I'm playing in this video is actually a slightly modified version of one of the tutorial levels in the demo I was showing people at GDC.

As always, this video is of our prototype and has a lot of quick rough art, if you’re new to the blog you might want to check out my previous post, previewing what the final game should look like.